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Showing posts with the label modeling

First Sculpting - Alien sculpting

This is my first attempt to sculpt an alien, using Blender and sculpting tools. I followed the Alien sculpting tutorial from "Alien Sculpting | Beginner Follow Along Tutorial | Easy | Blender 2.8" video of the Grant Abbitt Youtube Channel Shortcuts: F for Brush Radius Shift + F for Brush Strength LMB -> Apply brush stroke Ctrl + LMB -> Apply reverse brush (Carving) Shift + LMB -> Smooth mesh Check "Dyntopo" option, Detailing switch to "Constant Detail" and resolution to 15.  Resolution 15 is fine for the base mesh, then switch to 20 for more details. You crank it up even higher for more details. Brushes used:  Draw Clay Strips Inflate Crease Smooth Flatten Scrape Grab Snake Hook To switch between objects, go to Layout , switch active object, go back into sculpt mode and now you can finally sculpt the selected object! For the materials, a simple setup was used, with just the principled shader ...

Creating Rocks and testing Materials

This time I have tried to improve my material skills, using the node editor. To further improve my skills in the node editor, I have consulted a blender conference video " Materials Made Easy - Non-Destructive Shading in Blender" , that you can check  here. It belongs to the  Official Blender Youtube Channel . To quickly model rocks , a similar workflow of the one shown in the video above was used.  Start with a simple extruded cube.    Then, add a subdivision surface to make it smooth.  Add a displace modifier with a Voronoi texture with large displacement scale, to give the base rock mesh.  Then, add a second subdivision surface modifier, to smooth out those weird edges from the displace modifier. At last, add a displace modifier with a second Voronoi texture, with smaller details. This gives the rock a more realistic look, without having to actually model a realistic one. On the modifiers tab you ...

Low poly car

This time I tried to make a low poly car. Since I first tried Blender my goal was to achieve a 3d car model, but I soon realized that it was a difficult task for a beginner to do without mastering the basic tools that Blender has to offer. So, I've tried to follow this tutorial from CG GEEK youtube channel, giving it my personal interpretation of the car. You can check the tutorial here:  Low Poly Vehicles | Easy Beginner | Blender 2.8 Tutorial Skills trained:  Using reference images (Car Reference:  http://bit.ly/2luajAO ) Basic modeling tools Basic Materials Basic Lighting Setup Basic Render Setup, with HDR background